Файли
openidea/src-tauri/src/macos.rs
T
l0ng-ai b5a43cfee7 fix(app): ask before quitting from the Dock or a logout on macOS
The Dock's Quit, the system's app menu and a logout terminated the app at
once: the application delegate didn't answer applicationShouldTerminate:,
so none of the exit, running-process or unsaved-changes prompts showed.
It now cancels that termination and quits the way Cmd+Q does, with the
same prompts; cancelling one keeps the app running.
2026-11-06 14:52:58 +08:00

322 рядки
14 KiB
Rust

//! macOS window tab preferences, applied to application-drawn project tabs.
use crate::windows::{Launch, WindowsState};
use ide_core::{IdeError, IdeResult};
use ide_workspace::window_groups::{TabbingPreference, should_group_new_project};
use objc2::{
MainThreadMarker,
rc::Retained,
runtime::{AnyClass, AnyObject, Imp, ProtocolObject, Sel},
};
use objc2_app_kit::{NSWindow, NSWindowUserTabbingPreference};
use objc2_foundation::{NSNotificationCenter, NSObjectProtocol, NSRect};
use tauri::{AppHandle, Manager, WebviewWindow};
fn tabbing_preference(app: &AppHandle) -> IdeResult<TabbingPreference> {
fn read(mtm: MainThreadMarker) -> TabbingPreference {
match NSWindow::userTabbingPreference(mtm) {
NSWindowUserTabbingPreference::Always => TabbingPreference::Always,
NSWindowUserTabbingPreference::InFullScreen => TabbingPreference::InFullScreen,
_ => TabbingPreference::Manually,
}
}
if let Some(mtm) = MainThreadMarker::new() {
return Ok(read(mtm));
}
let (tx, rx) = std::sync::mpsc::sync_channel(1);
app.run_on_main_thread(move || {
let _ = tx.send(read(MainThreadMarker::new().expect("AppKit main thread")));
})
.map_err(|e| IdeError::internal(e.to_string()))?;
rx.recv().map_err(|e| IdeError::internal(e.to_string()))
}
/// Capture before building the new window, which takes focus itself.
pub fn new_project_tab_target(app: &AppHandle, launch: &Launch) -> IdeResult<Option<WebviewWindow>> {
let windows = app.webview_windows();
let active = windows
.values()
.find(|w| w.is_focused().unwrap_or(false))
.cloned()
.or_else(|| app.state::<WindowsState>().last_focused().and_then(|label| windows.get(&label).cloned()));
let active = active.and_then(|w| {
let label = crate::windows::auxiliary_parent(w.label()).unwrap_or(w.label());
windows.get(label).cloned()
});
let active = active.filter(|w| {
let host = app.state::<crate::state::AppState>();
host.project(w.label()).is_ok_and(|p| !p.light) || host.remote_dev.get(w.label()).is_some()
});
// A project-tab group is fullscreen through simple fullscreen, which the native flag misses.
let fullscreen =
active.as_ref().is_some_and(|w| w.is_fullscreen().unwrap_or(false) || is_simple_fullscreen(w.label()));
let light_edit = launch.project.is_none() && launch.remote.is_none();
Ok(should_group_new_project(tabbing_preference(app)?, fullscreen, active.is_some(), light_edit)
.then_some(active)
.flatten())
}
struct FullscreenObserver(Retained<ProtocolObject<dyn NSObjectProtocol>>);
impl Drop for FullscreenObserver {
fn drop(&mut self) {
let observer: &ProtocolObject<dyn NSObjectProtocol> = &self.0;
unsafe { NSNotificationCenter::defaultCenter().removeObserver(observer.as_ref()) };
}
}
thread_local! {
static FULLSCREEN_TRANSFERS: std::cell::RefCell<std::collections::HashMap<String, FullscreenObserver>> = std::cell::RefCell::default();
}
pub fn forget_fullscreen(label: &str) {
FULLSCREEN_TRANSFERS.with_borrow_mut(|observers| observers.remove(label));
}
/// AppKit cannot enter another window's fullscreen Space until the old one has exited.
pub fn transfer_fullscreen(from: &WebviewWindow, to: &WebviewWindow) -> tauri::Result<()> {
let source = from.label().to_owned();
let to = to.clone();
from.with_webview(move |webview| unsafe {
let native = &*webview.ns_window().cast::<NSWindow>();
forget_fullscreen(&source);
let label = source.clone();
let block = block2::RcBlock::new(move |_| {
forget_fullscreen(&label);
let app = to.app_handle();
let selected = app.state::<WindowsState>().groups.lock().group(to.label()).map(|g| g.selected.clone());
if let Some(selected) = selected {
// Exiting fullscreen can show the old window again; reapply group visibility.
let _ = crate::window_groups::select(app, &selected, &selected);
if selected == to.label() {
let _ = to.set_fullscreen(true);
}
}
});
let observer = NSNotificationCenter::defaultCenter().addObserverForName_object_queue_usingBlock(
Some(objc2_app_kit::NSWindowDidExitFullScreenNotification),
Some(native),
None,
&block,
);
FULLSCREEN_TRANSFERS.with_borrow_mut(|observers| observers.insert(source, FullscreenObserver(observer)));
native.toggleFullScreen(None);
})
}
/// Windows in simple fullscreen. Grouped project windows take turns in one Space; simple
/// fullscreen covers the screen without a Space of its own, so switching projects is a plain
/// show/hide instead of leaving one fullscreen Space and entering another.
static SIMPLE_FULLSCREEN: std::sync::Mutex<Vec<String>> = std::sync::Mutex::new(Vec::new());
pub fn is_simple_fullscreen(label: &str) -> bool {
SIMPLE_FULLSCREEN.lock().unwrap().iter().any(|l| l == label)
}
pub fn set_simple_fullscreen(window: &WebviewWindow, on: bool) -> tauri::Result<()> {
if !on {
// Before the window goes back to its own frame.
let target = window.clone();
window.run_on_main_thread(move || keep_window_buttons(&target, false))?;
}
window.set_simple_fullscreen(on)?;
let any = {
let mut labels = SIMPLE_FULLSCREEN.lock().unwrap();
labels.retain(|l| l != window.label());
if on {
labels.push(window.label().to_owned());
}
!labels.is_empty()
};
let target = window.clone();
window.run_on_main_thread(move || {
present(any);
if on {
keep_window_buttons(&target, true);
}
})
}
/// A window in simple fullscreen: its `NSWindow` and the minimum size restored when it leaves.
struct Covering {
native: usize,
min_size: objc2_foundation::NSSize,
}
thread_local! {
static COVERING: std::cell::RefCell<std::collections::HashMap<String, Covering>> = std::cell::RefCell::default();
}
/// Simple fullscreen drops the title bar and resizing; ours is transparent over the web toolbar,
/// so keep it and its buttons, the green one (enabled only for a resizable window) leading back
/// out of fullscreen. A minimum size of the whole screen keeps the edges from being dragged.
/// A titled window is kept below the menu bar or camera housing; see `constrain_frame_rect`.
fn keep_window_buttons(window: &WebviewWindow, on: bool) {
use objc2_app_kit::NSWindowStyleMask;
let Ok(pointer) = window.ns_window() else { return };
let native = unsafe { &*pointer.cast::<NSWindow>() };
let label = window.label().to_owned();
if !on {
if let Some(covering) = COVERING.with_borrow_mut(|windows| windows.remove(&label)) {
native.setMinSize(covering.min_size);
}
return;
}
let Some(screen) = native.screen() else { return };
let frame = screen.frame();
COVERING.with_borrow_mut(|windows| {
windows.entry(label).or_insert_with(|| Covering { native: pointer as usize, min_size: native.minSize() });
});
native.setMinSize(frame.size);
native.setStyleMask(native.styleMask() | NSWindowStyleMask::Titled | NSWindowStyleMask::Resizable);
native.setFrame_display(frame, true);
}
/// Forgets a closed window; true when it was in simple fullscreen.
pub fn forget_simple_fullscreen(app: &AppHandle, label: &str) -> bool {
let (was, any) = {
let mut labels = SIMPLE_FULLSCREEN.lock().unwrap();
let before = labels.len();
labels.retain(|l| l != label);
(labels.len() != before, !labels.is_empty())
};
if was {
let label = label.to_owned();
let _ = app.run_on_main_thread(move || {
COVERING.with_borrow_mut(|windows| windows.remove(&label));
present(any);
});
}
was
}
/// Each window restores the presentation options it found on entering, which is wrong once
/// fullscreen has passed between windows; derive them from the windows in fullscreen instead.
fn present(fullscreen: bool) {
use objc2_app_kit::{NSApplication, NSApplicationPresentationOptions};
let Some(mtm) = MainThreadMarker::new() else { return };
let options = if fullscreen {
NSApplicationPresentationOptions::AutoHideDock | NSApplicationPresentationOptions::AutoHideMenuBar
} else {
NSApplicationPresentationOptions::Default
};
NSApplication::sharedApplication(mtm).setPresentationOptions(options);
}
type ShouldTerminate = unsafe extern "C-unwind" fn(*mut AnyObject, Sel, *mut AnyObject) -> usize;
/// `NSApplicationTerminateReply`.
const TERMINATE_CANCEL: usize = 0;
const TERMINATE_NOW: usize = 1;
/// The Dock's Quit, the system's app menu and a logout ask the application delegate whether it
/// may terminate; tao's delegate doesn't answer, so AppKit terminated at once, past the exit,
/// running-process and unsaved-changes prompts. Answer it: cancel, and quit like Cmd+Q does.
pub fn intercept_system_quit(app: &AppHandle) {
let _ = APP.set(app.clone());
let Some(mtm) = MainThreadMarker::new() else { return };
let application = objc2_app_kit::NSApplication::sharedApplication(mtm);
unsafe {
let delegate: *mut AnyObject = objc2::msg_send![&*application, delegate];
if delegate.is_null() {
return;
}
let class = objc2::ffi::object_getClass(delegate.cast()) as *mut AnyClass;
let imp: Imp = std::mem::transmute(should_terminate as ShouldTerminate);
let added = objc2::ffi::class_addMethod(class, objc2::sel!(applicationShouldTerminate:), imp, c"Q@:@".as_ptr());
if !added.as_bool() {
tracing::warn!("could not handle applicationShouldTerminate:");
}
}
}
unsafe extern "C-unwind" fn should_terminate(_this: *mut AnyObject, _selector: Sel, _sender: *mut AnyObject) -> usize {
let Some(app) = APP.get() else { return TERMINATE_NOW };
// Our own quit exits through the event loop; a system quit during it goes ahead.
if app.try_state::<WindowsState>().is_none_or(|w| w.quitting()) {
return TERMINATE_NOW;
}
crate::dispatch_menu_action(app, "app.quit");
TERMINATE_CANCEL
}
type ToggleFullScreen = unsafe extern "C-unwind" fn(*mut AnyObject, Sel, *mut AnyObject);
static NATIVE_TOGGLE_FULLSCREEN: std::sync::OnceLock<ToggleFullScreen> = std::sync::OnceLock::new();
static APP: std::sync::OnceLock<AppHandle> = std::sync::OnceLock::new();
/// The green window button, the Globe-F shortcut and the system's Enter Full Screen item all
/// send `toggleFullScreen:`; a grouped window answers it with simple fullscreen instead.
pub fn intercept_toggle_fullscreen(window: &WebviewWindow) {
let _ = APP.set(window.app_handle().clone());
let _ = window.with_webview(|webview| unsafe {
let class = objc2::ffi::object_getClass(webview.ns_window().cast()) as *mut AnyClass;
let selector = objc2::sel!(toggleFullScreen:);
if NATIVE_TOGGLE_FULLSCREEN.get().is_some() {
return;
}
let Some(method) = (*class).instance_method(selector) else { return };
let native: ToggleFullScreen = std::mem::transmute(method.implementation());
let types = objc2::ffi::method_getTypeEncoding(method);
let _ = NATIVE_TOGGLE_FULLSCREEN.set(native);
let replacement: Imp = std::mem::transmute(toggle_fullscreen as ToggleFullScreen);
objc2::ffi::class_replaceMethod(class, selector, replacement, types);
let selector = objc2::sel!(constrainFrameRect:toScreen:);
let Some(method) = (*class).instance_method(selector) else { return };
let native: ConstrainFrameRect = std::mem::transmute(method.implementation());
let types = objc2::ffi::method_getTypeEncoding(method);
let _ = NATIVE_CONSTRAIN_FRAME_RECT.set(native);
let replacement: Imp = std::mem::transmute(constrain_frame_rect as ConstrainFrameRect);
objc2::ffi::class_replaceMethod(class, selector, replacement, types);
});
}
type ConstrainFrameRect = unsafe extern "C-unwind" fn(*mut AnyObject, Sel, NSRect, *mut AnyObject) -> NSRect;
static NATIVE_CONSTRAIN_FRAME_RECT: std::sync::OnceLock<ConstrainFrameRect> = std::sync::OnceLock::new();
/// AppKit keeps a titled window's top edge below the menu bar, and on a notched display below the
/// camera housing, whenever the window is placed, shown or resized. A window in simple fullscreen
/// is titled for its buttons but must still cover the whole screen.
unsafe extern "C-unwind" fn constrain_frame_rect(
this: *mut AnyObject,
selector: Sel,
frame: NSRect,
screen: *mut AnyObject,
) -> NSRect {
if COVERING.with_borrow(|windows| windows.values().any(|covering| covering.native == this as usize)) {
return frame;
}
match NATIVE_CONSTRAIN_FRAME_RECT.get() {
Some(native) => unsafe { native(this, selector, frame, screen) },
None => frame,
}
}
unsafe extern "C-unwind" fn toggle_fullscreen(this: *mut AnyObject, selector: Sel, sender: *mut AnyObject) {
if let Some(window) = APP.get().and_then(|app| simple_fullscreen_window(app, this)) {
if let Err(error) = crate::window_groups::toggle_fullscreen(&window) {
tracing::warn!(message = error.message, "cannot toggle fullscreen");
}
return;
}
if let Some(native) = NATIVE_TOGGLE_FULLSCREEN.get() {
unsafe { native(this, selector, sender) };
}
}
/// `native` as a grouped project window (or one still in simple fullscreen) that is not in
/// native fullscreen; one in native fullscreen leaves it the usual way.
fn simple_fullscreen_window(app: &AppHandle, native: *mut AnyObject) -> Option<WebviewWindow> {
let mask: objc2_app_kit::NSWindowStyleMask = unsafe { objc2::msg_send![native, styleMask] };
if mask.contains(objc2_app_kit::NSWindowStyleMask::FullScreen) {
return None;
}
let window = app
.webview_windows()
.into_values()
.find(|w| w.ns_window().is_ok_and(|pointer| pointer.cast::<AnyObject>() == native))?;
let grouped = app.state::<WindowsState>().groups.lock().group(window.label()).is_some();
(grouped || is_simple_fullscreen(window.label())).then_some(window)
}