дзеркало
https://github.com/l0ng-ai/openidea.git
синхронізовано 2026-11-09 03:05:40 +02:00
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter. Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored. Fixes #68 Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
29 рядки
775 B
TOML
29 рядки
775 B
TOML
[package]
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name = "ide-lsp"
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description = "Language server manager: lifecycle, document sync, feature requests mapped to IDE types"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[dependencies]
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ide-core.workspace = true
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ide-text.workspace = true
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ide-language.workspace = true
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ide-jsonrpc.workspace = true
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lsp-types.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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specta.workspace = true
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tokio = { workspace = true, features = ["net"] }
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parking_lot.workspace = true
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tracing.workspace = true
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futures.workspace = true
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globset.workspace = true
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toml.workspace = true
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percent-encoding = "2"
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which = "8"
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[dev-dependencies]
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tempfile.workspace = true
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tokio = { workspace = true, features = ["rt-multi-thread", "macros", "test-util"] }
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