Файли
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00

29 рядки
775 B
TOML

[package]
name = "ide-lsp"
description = "Language server manager: lifecycle, document sync, feature requests mapped to IDE types"
version.workspace = true
edition.workspace = true
license.workspace = true
[dependencies]
ide-core.workspace = true
ide-text.workspace = true
ide-language.workspace = true
ide-jsonrpc.workspace = true
lsp-types.workspace = true
serde.workspace = true
serde_json.workspace = true
specta.workspace = true
tokio = { workspace = true, features = ["net"] }
parking_lot.workspace = true
tracing.workspace = true
futures.workspace = true
globset.workspace = true
toml.workspace = true
percent-encoding = "2"
which = "8"
[dev-dependencies]
tempfile.workspace = true
tokio = { workspace = true, features = ["rt-multi-thread", "macros", "test-util"] }