A plugin system built on WebAssembly components (wasmtime, WASI p2), with a
typed WIT API (`openidea:[email protected]`) and a Rust SDK, shipped as a preview.
- Extension points declared in `plugin.toml` (commands, languages, themes,
icon themes, menus, key bindings, status items, settings, views, custom
editors, file icons and templates, run detectors, editor providers),
validated before anything takes effect and projected onto the workbench's
own registries: plugin themes and file icon themes are chosen in
Settings › Appearance and Quick Switch, plugin shortcuts are edited in
Settings › Keymap, plugin problems are grouped in Settings › Inspections.
- Capabilities with risk levels and consent at install, pinned `process:`
programs, secrets in the OS keychain.
- Runtime: one thread per active plugin, fuel/time/memory budgets, soft and
hard deadlines on the editing path, cancellation, crash backoff, idle
reclaim, a precompiled-component cache; remote projects run code plugins on
`openidea-server`.
- Web views and custom editors with a sandboxed page, a document bridge
joined to the text editor's undo history, and split or preview layouts.
- Distribution: signed `.oiplugin` packages, a static marketplace index with
revocation, versioned installs with rollback, install from a `.zip` or a
folder. The release workflow signs and publishes the official plugins and
their index, which released builds use as the default marketplace.
- Official plugins: String Tools, Key Promoter, Git Toolbox, AI Completion,
Checkstyle, MyBatis Navigator, CSV Editor, Solidity, Material Icons, Harbor
Night, Excalidraw, Graphviz, Regex Tester, License Header.
Closes#732
Co-authored-by: Deng Liu <[email protected]>
Co-authored-by: florentvdry <[email protected]>
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.
Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.
Fixes#68
Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
Every grammar-only language now gets colours: Zig, Nix and Make from the
queries their crates ship, GraphQL and HCL (Terraform) from our own, as
those crates ship none.
Grammar queries follow two conventions, so the precedence is set per
grammar: nvim-style (the later pattern wins) or tree-sitter CLI style
(the first one wins, Nix). nvim's `#lua-match?` is evaluated; patterns
with predicates we cannot evaluate no longer match unconditionally,
which coloured every Zig identifier as a constant.
Claude-Session: https://claude.ai/code/session_01B65qLEKnkeYTGdbwhLpjCu
Elixir files opened as plain text: highlighting only came from
@codemirror/language-data, which has no Elixir mode. Grammars now carry
their own highlights.scm; `doc_highlights` folds its captures into a small
kind vocabulary (inner nodes and later patterns win, interpolation clears
the string colour), memoised per document version on the incremental
tree. The editor maps kinds onto Lezer tags, so colours follow the active
scheme, and requests them only when no CodeMirror mode exists.
Enabled for Elixir; other grammar-only languages need their query wired.
Claude-Session: https://claude.ai/code/session_01B65qLEKnkeYTGdbwhLpjCu