Commit Graph
11 Commits
Author SHA1 Message Date
Andrew Barnes 152b71f5e0 fix(debugger): debug Python with python, not python3, on Windows (#2159)
Debugging a Python configuration with no interpreter path (a global `pytest`, `uv run`, `poetry run`) set debugpy's adapter Python to a hardcoded `python3`. On Windows that is at most a Store alias, and the debugpy venv the IDE installs has only `python.exe`, so the managed debugpy was skipped.

The launch now uses `python` on Windows, based on the host OS so remote sessions follow the server. Other platforms are unchanged.

Sibling covered: `debugLauncherPython` uses the same fallback.

Co-authored-by: Bortlesboat <[email protected]>
2026-11-08 22:57:58 +08:00
Shohruh Ismoilovandshohruh-genius 4c6e535560 fix(go): inherit project build tags in detected launches (#1996)
Detected Go run, test and debug configurations ignored the build tags set for the project, so tagged files were left out. They now inherit the project's tags (unless the configuration opts out), including reruns, file-scoped tests and debug launches; maintenance commands keep running without them.

Co-authored-by: shohruh-genius <[email protected]>
2026-11-08 02:01:37 +08:00
l0ng-ai a5d1b16e59 fix(debugger): debug PHP with php-debug on the configured PHP (#1641)
php-debug had no launch template: the generic one sent the configuration's command as the program, so artisan serve failed or ran the PHP binary as a script, and PHPUnit skipped breakpoints unless php.ini enabled Xdebug's debug mode. The template runs the script on the PHP the command names or the one from Settings, enables debug mode with -d options on the port php-debug picks, and PHP files and php scripts become debuggable. php-debug returns to the configuration form's Debug adapter list.
2026-11-06 07:27:22 +08:00
payailk 566190e94b feat(debugger): debug Flutter apps through the Flutter debug adapter (#1474)
Dart projects that depend on the Flutter SDK were debugged through
`dart debug_adapter`, which cannot start a program importing dart:ui and has no
hot reload. A session now uses `flutter debug_adapter` when the program's or the
working directory's pubspec.yaml depends on the Flutter SDK, or when an attach
configuration asks for it (add-to-app: vm-service-uri and device map to the
adapter's attach arguments). Hot Reload and Hot Restart are sent over DAP and
appear in the toolbar of Dart sessions. Dart files also get a debug configuration.

Co-authored-by: payailk <[email protected]>
2026-11-05 14:14:47 +08:00
l0ng-ai a0ac988963 fix(debugger): debug uv / poetry run configurations in the project's environment (#1395)
debugpy ran the project manager (`uv`, `poetry`, …) as a module. Configurations run through uv, poetry, pdm, pipenv, hatch or rye now pass the manager as the debuggee's interpreter, keep the script / -m module / tool as the target, and run the adapter and launcher on a plain interpreter (debugLauncherPython, now preferred by the backend for the adapter command).
2026-11-05 08:18:18 +08:00
l0ng-ai 245fe3cdf4 feat(run): .NET project run and debug configurations (#686)
.NET projects had no run configurations.

Projects from .csproj files (and those listed in .sln/.slnx) now get configurations: executable projects (OutputType Exe/WinExe, or the Web SDK) get a .NET Project configuration running dotnet run, one per Project launch profile in Properties/launchSettings.json with its application URL and environment shown; test projects (Microsoft.NET.Test.Sdk) get dotnet test. The form edits project, target framework, launch profile, program arguments and environment, which override the profile's values. Debug builds the project, resolves the output assembly through MSBuild and launches it under netcoredbg, offering to install netcoredbg when missing. The source-text catalog test now ignores Rust character literals when collecting backend strings.

Part of #615
2026-11-01 19:34:31 +08:00
l0ng-ai 1e8551ad0b fix(cpp): run CMake targets and rename through file aliases once (#539)
C/C++ files in a CMake project ran as standalone compiler commands, so multi-source programs failed to link. Single-file debugging selected CodeLLDB although the language uses lldb-dap. File aliases such as /tmp and /private/tmp could apply one rename edit twice. CMake command names were highlighted as variable definitions.

- Add CMake Configure, Build and CTest configurations, and read the File API codemodel after configuring to discover executable targets and their sources. Context runs select the owning target and build it first. Configuring only runs before the first build, since a configured build directory regenerates by itself.
- Debug C/C++ files and CMake targets with lldb-dap, and map CMake's recorded source root to its canonical path so breakpoints resolve.
- Coalesce file aliases and duplicate edits before preview and application, deduplicate references, and avoid reopening an open document through an alias.
- Replace the CMake syntax mode with command, argument keyword, predefined variable, boolean, number, string, comment and expansion highlighting.
2026-10-31 14:28:27 +08:00
l0ng-ai ac360b6143 feat(go): add core Go development workflows (#524)
Go settings, execution, debugging and test reporting were disconnected, leaving Go projects without editable build/test fields and workspace maintenance actions.

- Add project build constraints that update gopls in place, and notices on excluded files.
- Add editable Go Build and Go Test configurations with directory, package and file targets, separate tool and program arguments, modules, environment, output selection and build-only execution, and pass the same settings to Delve.
- Decode Go JSON test output into the results view, with subtests, failures, skips and rerun failed. Add gutter targets for benchmarks and generate directives.
- Add module environment and vendoring settings, read go.work members, and offer tidy, download, sync and use from file menus.
- Add file and package generate actions, and format and organize imports through gopls on Save and Reformat.
- Show what a Go program prints in the debug console: Delve's debuggee shares its stdio, which no DAP event carries.
- Keep the default build output out of version control, and keep configurations produced by an earlier run out of the gutter choices.

Fixes #507
Fixes #237
2026-10-31 13:56:06 +08:00
l0ng-ai 75e7d582d4 fix(debugger): Debug JVM scripts and Maven server goals through a JDWP agent (#185)
java-debug runs inside jdtls and is reached through its debugServer port, but configurations that aren't Application / Spring Boot and select java-debug (a Shell Script running `catalina.bat run`, say) fell through to the generic launch template, and the adapter launcher tried to start com.microsoft.java.debug.plugin.jar as a process: on Windows that failed with os error 193, elsewhere with a misleading "debug adapter not found".

- Shell script / program configurations with java-debug start with a suspended JDWP agent injected through JAVA_TOOL_OPTIONS and attach once the JVM prints its port, so `catalina.bat run` / `catalina.sh run` can be debugged.
- Maven goals that run the app in Maven's JVM (tomcat7:run, jetty:run(-war), exec:java, or any Maven config with java-debug) are debugged through MAVEN_OPTS.
- Gradle tasks that start no JVM say why they can't be debugged; `debug.startConfig` with a single debuggable config goes through the run debug flow.
- .jar adapters are never spawned as processes, and Windows adapter lookup only accepts PATHEXT files (so npm-installed adapters pick the .cmd shim instead of the POSIX one); the PATHEXT expansion moves to ide_core::process::executable_names, shared with ide-run.

Not run on Windows; the Windows resolution is covered by tests with an injected platform.

Fixes #179

Claude-Session: https://claude.ai/code/session_01Dq6jQQn8ZhRfkkyj3PRutA
2026-10-29 09:46:12 +08:00
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00
l0ng-ai 9a2025b76e Initial open-source release
Claude-Session: https://claude.ai/code/session_01B65qLEKnkeYTGdbwhLpjCu
2026-10-22 18:55:10 +08:00