Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.
Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.
Fixes#68
Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
- Languages & Frameworks › Java › Language Server › JDK (languages.java.jdtlsJdk) runs jdtls on its own JDK, like IDEA's JDK for importer; the project keeps compiling and running with the Project JDK.
- Toolchain pages get the Global / This project switch (default This project); Global shows and edits the global layer.
- File › New Projects Setup › Settings for New Projects… edits only the global layer, which new projects inherit.
- Configuration errors (launch_error) show as "Not started" instead of "Crashed".
Fixes#18Fixes#19
Claude-Session: https://claude.ai/code/session_01SaPPsVPuk6ZTNsoUCNCbMv
Release builds use the GUI subsystem, so a console child spawned without
CREATE_NO_WINDOW gets its own console window. git, gh, docker, builds and
run configurations already set the flag; language servers, SDK and tool
probes, debug adapters, tool downloads, coverage export and perf did not.
Add ide_core::process::no_window and use it at every remaining spawn.
Fixes#16