Unity projects (a folder with Assets and ProjectSettings/ProjectVersion.txt)
are detected without a generated solution: Assets / Packages become source
roots, ProjectSettings resources, and Unity's cache and build folders are
excluded before they exist. A Unity pane in the Project view shows the
editor version and hides .meta files, generated C# project files and
caches (each can be shown again).
Operations on assets under Assets keep their .meta files consistent:
rename and move carry the metadata (same GUID), delete removes both, copy
generates new GUIDs and updates references inside the copied group, and
file-move undo and workspace edits include the metadata. Destination
metadata conflicts and links inside the project are rejected before
anything changes.
Co-authored-by: hacbit <[email protected]>
gopls sends a document version for every file of a rename, including files
the editor never opened. Applying a workspace edit rejected any versioned
file without an open document as changed, so a Go rename touching a closed
file always failed with "changed; request the refactoring again". For a file
that isn't open, the preconditions captured with the edit now decide; an
edit without them is still rejected.
An edit's preconditions hashed disk contents plus unsaved buffers. Saving a
buffer moved its text from one to the other and changed the hash, so a
quick fix, rename or refactoring listed just before a save (autosave of a
freshly typed scratch, for one) failed with "changed; request the
refactoring again", and only the next attempt worked.
Unsaved buffers now stand in for their files' bytes in the hash, so saving
doesn't change it; edits, external writes and file operations still do.
Multi-file refactorings could drop LSP document versions, overwrite content changed after a preview, or leave earlier files saved after a later write failed. Workspace edits now keep server versions and preview fingerprints, are validated on a staging copy, snapshot disk and open buffers, and roll back on commit failure (retaining recovery files if rollback fails). The whole edit is one Undo/Redo step in editors and in the notification. Version reads and transaction work run off the async workers. Closes#461.
Co-authored-by: shohruh-genius <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>