C/C++ files in a CMake project ran as standalone compiler commands, so multi-source programs failed to link. Single-file debugging selected CodeLLDB although the language uses lldb-dap. File aliases such as /tmp and /private/tmp could apply one rename edit twice. CMake command names were highlighted as variable definitions.
- Add CMake Configure, Build and CTest configurations, and read the File API codemodel after configuring to discover executable targets and their sources. Context runs select the owning target and build it first. Configuring only runs before the first build, since a configured build directory regenerates by itself.
- Debug C/C++ files and CMake targets with lldb-dap, and map CMake's recorded source root to its canonical path so breakpoints resolve.
- Coalesce file aliases and duplicate edits before preview and application, deduplicate references, and avoid reopening an open document through an alias.
- Replace the CMake syntax mode with command, argument keyword, predefined variable, boolean, number, string, comment and expansion highlighting.
Without a tsconfig.json or jsconfig.json, tsserver's inferred project holds only
open files and what they import, so completion never offered exports from other
files. Register the project's sources with tsserver as an external project,
using the options an inferred project assumes, so no file is written to disk.
Registration needs `typescript.tsserverRequest`. Projects with a configuration,
including one in a subfolder, stay as they were, and so do trees over 10,000
sources or 16 MiB of JavaScript, since tsserver disables its language service
past 20 MiB. Created and deleted files update the project, and unopened files
stay out of Problems.
The Angular language server (ngserver) was not found when Node and global npm packages came from a version manager (nvm, fnm, volta, asdf, mise) whose bin directories are not on the GUI app's PATH. Tool lookup now searches those directories too through a shared ide-core tool_path module used by the LSP launcher, SDK queries and tool detection; explicit relative commands resolve against the project root, empty PATH entries are ignored, and a non-executable file earlier on PATH no longer shadows the real command.
The process query test that flaked under load now uses a generous deadline for the success case, with the timeout covered by a separate test of a child that never exits.
Co-authored-by: nntndfrk <[email protected]>
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.
Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.
Fixes#68
Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn